synfig-core
1.0.3
|
Implementation of the "Animated" valuenode conversion. More...
#include <vector>
#include <list>
#include <stdexcept>
#include <cmath>
#include <ETL/bezier>
#include <ETL/hermite>
#include <ETL/spline>
#include <ETL/handle>
#include <ETL/misc>
#include <algorithm>
#include <typeinfo>
#include <synfig/canvas.h>
#include <synfig/general.h>
#include "valuenode_animated.h"
#include "valuenode_bone.h"
#include "valuenode_const.h"
#include <synfig/exception.h>
#include <synfig/gradient.h>
Functions | |
template<class T > | |
T | clamped_tangent (T p1, T p2, T p3, Time t1, Time t2, Time t3) |
template<> | |
Vector | clamped_tangent< Vector > (Vector p1, Vector p2, Vector p3, Time t1, Time t2, Time t3) |
template<> | |
Angle | clamped_tangent< Angle > (Angle p1, Angle p2, Angle p3, Time t1, Time t2, Time t3) |
template<> | |
Time | clamped_tangent< Time > (Time p1, Time p2, Time p3, Time t1, Time t2, Time t3) |
template<> | |
int | clamped_tangent< int > (int p1, int p2, int p3, Time t1, Time t2, Time t3) |
template<> | |
Color | clamped_tangent< Color > (Color p1, Color p2, Color p3, Time t1, Time t2, Time t3) |
template<> | |
Gradient | clamped_tangent< Gradient > (Gradient p1, Gradient p2, Gradient p3, Time t1, Time t2, Time t3) |
Implementation of the "Animated" valuenode conversion.
$Id$
Vector clamped_tangent< Vector > | ( | Vector | p1, |
Vector | p2, | ||
Vector | p3, | ||
Time | t1, | ||
Time | t2, | ||
Time | t3 | ||
) |
References clamped_tangent().
Angle clamped_tangent< Angle > | ( | Angle | p1, |
Angle | p2, | ||
Angle | p3, | ||
Time | t1, | ||
Time | t2, | ||
Time | t3 | ||
) |
References clamped_tangent().
References clamped_tangent().
int clamped_tangent< int > | ( | int | p1, |
int | p2, | ||
int | p3, | ||
Time | t1, | ||
Time | t2, | ||
Time | t3 | ||
) |
References clamped_tangent().