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mod_particle
random.h
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/* === S Y N F I G ========================================================= */
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/* ========================================================================= */
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/* === S T A R T =========================================================== */
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#ifndef __SYNFIG_RANDOM_H
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#define __SYNFIG_RANDOM_H
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/* === H E A D E R S ======================================================= */
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/* === M A C R O S ========================================================= */
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/* === T Y P E D E F S ===================================================== */
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/* === C L A S S E S & S T R U C T S ======================================= */
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#define POOL_SIZE (256)
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class
Random
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{
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int
pool_[
POOL_SIZE
];
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int
seed_;
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int
x_mask, y_mask, t_mask;
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public
:
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void
set_seed
(
int
x);
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int
get_seed
()
const
{
return
seed_; }
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enum
SmoothType
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{
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SMOOTH_DEFAULT
= 0,
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SMOOTH_LINEAR
= 1,
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SMOOTH_COSINE
= 2,
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SMOOTH_SPLINE
= 3,
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SMOOTH_CUBIC
= 4,
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SMOOTH_FAST_SPLINE
= 5,
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};
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float
operator()
(
int
salt,
int
x,
int
y=0,
int
t=0)
const
;
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float
operator()
(
SmoothType
smooth,
int
subseed,
float
x,
float
y=0,
float
t=0)
const
;
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};
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/* === E N D =============================================================== */
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#endif
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