synfig-core  1.0.3
curve_helper.h
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1 /* === S Y N F I G ========================================================= */
21 /* ========================================================================= */
22 
23 /* === S T A R T =========================================================== */
24 
25 #ifndef __SYNFIG_CURVE_HELPER_H
26 #define __SYNFIG_CURVE_HELPER_H
27 
28 /* === H E A D E R S ======================================================= */
29 #include <ETL/bezier>
30 
31 #include "rect.h"
32 #include "real.h"
33 #include "vector.h"
34 
35 #include <vector>
36 
37 /* === M A C R O S ========================================================= */
38 
39 /* === T Y P E D E F S ===================================================== */
40 
41 /* === C L A S S E S & S T R U C T S ======================================= */
42 
43 namespace synfig {
44 
45 //line helper functions
46 inline Real line_point_distsq(const Point &p1, const Point &p2,
47  const Point &p, float &t)
48 {
49  Vector v,vt;
50 
51  v = p2 - p1;
52  vt = p - p1;
53 
54  t = v.mag_squared() > 1e-12 ? (vt*v)/v.mag_squared() : 0; //get the projected time value for the current line
55 
56  //get distance to line segment with the time value clamped 0-1
57  if(t >= 1) //use p+v
58  {
59  vt += v; //makes it pp - (p+v)
60  t = 1;
61  }else if(t > 0) //use vt-proj
62  {
63  vt -= v * t; // vt - proj_v(vt) //must normalize the projection vector to work
64  }else
65  {
66  t = 0;
67  }
68 
69  //else use p
70  return vt.mag_squared();
71 }
72 
73 
74 //----- RAY CLASS AND FUNCTIONS --------------
75 struct Ray
76 {
79 
80  Ray() {}
81  Ray(const Point &pin, const Vector &vin):p(pin), v(vin) {}
82 };
83 
84 /* This algorithm calculates the INTERSECTION of 2 line segments
85  (not the closest point or anything like that, just intersection)
86  //parameter values returned are [0,1]
87 */
88 int intersect(const Point &p1, const Vector &v1, float &t1,
89  const Point &p2, const Vector &v2, float &t2);
90 
91 inline bool intersect_line_segments(const Point &a, const Point &b, float &tout,
92  const Point &c, const Point &d, float &sout)
93 {
94  Vector v1(b-a), v2(d-c);
95 
96  //ok so treat both lines as parametric (so we can find the time values simultaneously)
97  float t,s;
98 
99  if( intersect(a,v1,t, b,v2,s) && t >= 0 && t <= 1 && s >= 0 && s <= 1 )
100  {
101  tout = t;
102  sout = s;
103  return true;
104  }
105 
106  return false;
107 }
108 
109 //Find the closest point on the curve to a point (and return its distance, and time value)
110 Real find_closest(const etl::bezier<Point> &curve, const Point &point, float step, Real *closest, float *t);
111 
112 //----------- Rectangle helper functions ---------------
113 
114 template < typename T >
115 inline void Bound(etl::rect<T> &r, const etl::bezier<Point> &b)
116 {
117  r.set_point(b[0][0],b[0][1]);
118  r.expand(b[1][0],b[1][1]);
119  r.expand(b[2][0],b[2][1]);
120  r.expand(b[3][0],b[3][1]);
121 }
122 
123 /*template < typename T >
124 inline bool intersect(const etl::rect<T> &r1, const etl::rect<T> &r2)
125 {
126  return (r1.minx < r2.maxx) &
127  (r2.minx < r1.maxx) &
128  (r1.miny < r2.maxy) &
129  (r2.miny < r1.maxy);
130 }*/
131 
132 //----- Convex Hull of a Bezier Curve --------------
133 struct BezHull
134 {
135  Point p[4];
136  int size;
137 
138  void Bound(const etl::bezier<Point> &b);
139 };
140 
141 //Line Intersection
142 int intersect(const Rect &r1, const Point &p, const Vector &v);
143 int intersect(const Rect &r1, const Point &p); //inside or to the right
144 int intersect(const BezHull &bh, const Point &p, const Vector &v);
145 //int intersect(const etl::bezier<Point> &b, const Point &p, const Vector &v);
146 int intersect(const etl::bezier<Point> &b, const Point &p); //for use in containment tests for regions
147 
148 //Curve intersection object
150 {
151 public:
152  struct SCurve;
153 private:
154  void recurse_intersect(const SCurve &left, const SCurve &right, int depth = 0);
155 
156 public:
157  //size should be equal
158  typedef std::vector< std::pair<float,float > > intersect_set;
160 
162 
163  CIntersect();
164 
165  bool operator()(const etl::bezier<Point> &b1, const etl::bezier<Point> &b2);
166 };
167 
168 }; // END of namespace studio
169 
170 /* === E N D =============================================================== */
171 
172 #endif