📰 Title: | Worldforge [mod - Mason] | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 3D |
🏷️ Category: | Adventure & Action ➤ Classical ➤ Misc. | 🏝️ Perspective: | Third person |
🔖 Tags: | OGRE engine | ⏱️ Pacing: | |
🐣️ Approx. start: | 👫️ Played: | MMO | |
🐓️ Latest: | 🚦 Status: | 04. Released (status) | |
📍️ Version: | Latest: - | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | GPL-3 | ✨️ (temporary): | |
🐛️ Created: | 2011-08-27 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | cyphesis-cpp-mason | ..... 📦️ Arch: | |
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 13456 |
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Mason
Introduction
Following Acorn, Mason is the second game system being developed by WorldForge (see WorldForge game timeline). The primary focus for Mason is to enable players to build a persistent world in-game. Players will be able to manipulate items by creating new items from raw materials, attaching existing items together or splitting items into component parts. Complicated structures such as houses can be designed on paper as a blueprint and then built with suitable building blocks and skills.
Reaching this milestone will require expanding not only our existing server and client code, but also refining the Atlas protocal that connects them. The expansion will cover item creation (using a recipe system), construction of houses and other large structures (attaching items together), creating complex machines (combining simple machine parts), simulating organic reactions (festering wounds, adrenaline rush) with a detailed body system, editing text and other information objects in-game, and running an economy that changes with the world.
To demonstrate these techniques we will create a competitive and cooperative game centering about settling the uninhabited lands in the north-western corner of Moraf in our Dural world. The players can play either human settlers attracted by the rumors of gold or promises of free land, or orcs, driven down to the plains from the overpopulated dens of the orc tribes of Sarnak.
Un MMORPG en 3D, au gameplay tactique, s'appuyant sur les outils et développements réalisés dans le cadre du projet Worldforge.
Il utilise le moteur OGRE.
Worldforge Mason est un MMORPG en 3D, au gameplay tactique, orienté vers l'invention et la construction concurrentielle de bâtiments, de pièges et de mécanismes.
Reprenant les développement précédents (Worldforge, Acorn, lien 1, et Dural, lien 2), Mason utilise les données du monde numérique de Dural et de Acorn, et intègre la gestion du niveau des joueurs, des actions, de la physique et des mouvements dans son univers modélisé en 3D.
Les habitants de Mason seront capables de manipuler des objets et de modifier leur environnement en utilisant leurs capacités d'actions pour créer de nouveaux objets, voir même - comme le suggère son nom ("Mason" se traduit par "maçon"), de construire des structures.
Nota du Bottin : ce n'est pas à proprement parlé un mod, nous le nommons ainsi pour une question de classement dans nos fiches.
Voir aussi / See also: Worldforge, Worldforge [mod - Mason],
Pour jouer à ce jeu il est nécessaire d'installer (voir la fiche Worlforge pour plus de détail) :
- le serveur Cyphesis comprenant l'IA commune aux clients,
- l'un des deux clients disponibles : Ember ou Sear.
Pour télécharger et mettre à jour les données du client retenu, vous pouvez utiliser Wfut (pour "WorldForge Update Tool", voir la fiche Worlforge pour plus de détail), un outil de distribution de contenu.
PORTS :
TCP 6767
UDP 8453