📰 Title: | 2x0ng | 🕹️ / 🛠️ Type: | Game |
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🗃️ Genre: | Adventure & Action | 👁️ Visual: | 2D |
🏷️ Category: | Adventure & Action ➤ Role-playing game ➤ Action RPG ➤ Misc. | 🏝️ Perspective: | Third person |
🔖 Tags: | Action RPG | ⏱️ Pacing: | Real Time |
🐣️ Approx. start: | 👫️ Played: | Single | |
🐓️ Latest: | 2013-11-20 | 🚦 Status: | 04. Released (status) |
📍️ Version: | Latest: 1.8 / Dev: 23f5ff7ff9 | ❤️ Like it: | 9. ⏳️ |
🏛️ License type: | 🕊️ Libre | 🎀️ Quality: | 7. ⏳️ |
🏛️ License: | Code: GPL-3 / Artwork: CC BY-SA 3.0 | ✨️ (temporary): | |
🐛️ Created: | 2013-07-16 | 🐜️ Updated: | 2024-06-22 |
📦️ Package name: | ..... 📦️ Arch: | ||
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📄️ Source: | ..... 📦️ RPM: | ||
⚙️ Generic binary: | ..... 📦️ Deb: | ||
🌍️ Browser version: | ..... 📦️ AppImage: | ||
📱️ PDA support: | ..... 📦️ Flatpak: | ||
✨️ Not use: | ..... 📦️ Snap: |
📰 What's new?: | 👔️ Already shown: | ||
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💡 Lights on: | 💭️ New version published (to be updated): | ||
🎨️ Significant improvement: | 🦺️ Work in progress: | ||
🎖️ This work: | 🚧️ Some work remains to be done: | ||
👫️ Contrib.: | goupildb & Louis | 👻️ Temporary: | |
🎰️ ID: | 13693 |
📜️[en]: | A challenging action/puzzle game with procedurally generated levels | 📜️[fr]: | Un jeu d'aventure et de réflexion généré de manière procédurale |
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🏝️ Trailer: (201304),
🎲️ Gameplay: (201303),
🏡️ Website & videos
[Homepage] [Dev site] [Features/About] [Screenshots] [Videos t(201304) ts gd(202xxx) gu(202xxx) id r(202xxx) lp(202xxx) ht(202xxx) g(201303) g[fr](202xxx) g[de](202xxx) g[ru](202xxx) g[pl](202xxx) g[cz](202xxx) g[sp](202xxx) g[pt](202xxx) g[it](202xxx) g[tr](202xxx)] [WIKI] [FAQ] [RSS] [Changelog 1 2 3]
💰 Commercial
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🍩️ Resources
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🛠️ Technical informations
[PCGamingWiki] [MobyGames]
🦣️ Social
Devs (David O'Toole [fr] [en]): [Site 1 2] [Chat] [mastodon] [PeerTube] [YouTube] [PressKit] [Interview 1(202xxx) 2(202xxx)]
The Project: [Blog] [Chat] [Forums] [mastodon] [PeerTube] [YouTube] [PressKit] [reddit] [Discord]
🐝️ Related
[Mod DB] [Indie DB]
📦️ Misc. repositories
[openSUSE] [Debian/Ubuntu] [Repology] [pkgs.org] [Generic binary] [Arch Linux / AUR] [Flatpak] [AppImage(author's repo)] [Snap] [PortableLinuxGames]
🕵️ Reviews
[Destructoid] [Indie Statik]
📰 News / Source of this Entry (SotE) / News (SotN)
[Free Gamer (20130408)] [Gaming on Linux (20130714)]
🕊️ Source of this Entry: [Site (date)]
🦣️ Social Networking Update (on mastodon)
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🦊️ What's:
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📖 Our entry: https://www.lebottindesjeuxlinux.tuxfamily.org/en/online/lights-on/
🥁️ Update:
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📌️ Changes:
🦣️ From: 🛜️
🏝️ https://www.youtube.com/embed/
🦉️ https://www.youtube.com/embed/
🦝️ https://www.youtube.com/embed/
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🕵️ https://www.youtube.com/embed/
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🎲️ https://www.youtube.com/embed/
🎲️ https://www.youtube.com/embed/
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🎲️[fr] https://www.youtube.com/embed/
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📚️ Name is a
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2x0ng is a challenging action/puzzle game with procedurally generated levels. It is pronounced "TWO-zong", and is the sequel to David O'Toole's 2009 PC puzzler Xong.
At its core, this game is a mashup. 2x0ng's design is a nonlinear combination of several different late 70s/early 80s home video games, combining related aspects of each into something new. In 2x0ng, you move a guy around the screen and shoot at enemies in all directions, as in Berzerk. The ball you throw ricochets and comes back to you, like in Tron Deadly Discs. You break colored bricks with the ball, like in Breakout. You transfer colors from one place to another in order to complete the level, similar to Revenge Of The Beefsteak Tomatoes.
Like those games, 2x0ng's controls are limited to a single directional joystick and one fire button. This gives them a pick-up-and-play accessibility (2x0ng supports this with arrow keys and spacebar, as well as gamepad support.)
But, 2x0ng has a few modern twists.
The ball has some intelligence, and can ricochet between multiple enemies if they're near enough to each other. Lining up combo shots is crucial to survival when many enemies are closing in on you. The ball will also auto-seek back to you if it gets too far out of range or becomes stuck.
To reach the next level, you must successively unlock new areas by opening color-coded gates in the correct order. The levels are procedurally generated, so the game experience is different each time. Later levels are much larger than the screen, and feature substantially more moving/colliding objects than would have been possible in a real home video game from that era.
Also making a return from the original design: funky music! I've produced a bunch of new tracks exclusively for this game, as well as several bonus remixes of tracks from the original Xong. Music can also be deactivated, for using media players in the background while you play.
Un jeu d'aventure et de réflexion généré de manière procédurale, par David O'Toole.
2x0ng (prononcer "TWO-zong") est la suite du jeu Xong (du même auteur), un RPG et jeu de réflexion graphique généré de manière procédurale, combinant le gameplay de différents jeux des années 70/80.
Le joueur déplace son avatar dans différents labyrinthes abstraits et minimalistes composé de formes colorées et contenant des ennemis.
Il dispose d'une arme prenant la forme d'une balle effectuant des ricochets et revenant à la manière du disque de mort de Tron.
A l'aide de cette balle, il brise des barrières colorées (comme dans le casse-briques) ce qui lui permet de transférer les couleurs d'une place à une autre et ainsi d'atteindre l'objectif de chaque niveau (tel que dans Revenge Of The Beefsteak Tomatoes) tout en repoussant des hordes d'ennemis tantôt agressifs tantôt passifs, agissant comme des obstacles. Notez que cette balle dispose d'une certaine intelligence lui permettant de ricocher sur de multiples ennemis, et ainsi de vous sortir d'un mauvais pas lorsque de nombreux ennemis vous encerclent.